Thoughts on how content distribution over the Web is evolving and the impact it has on society and business.
Friday, August 05, 2011
Data, Consistency and Relevance. Must Haves for Channel Marketers
Wednesday, March 23, 2011
Mobile Web User Experience - Location Matters

Wednesday, September 29, 2010
Putting Interactive Mobile Marketing in Context
Do you outsource your mobile marketing campaigns to an agency? Most have platforms (or use platforms) that can send broadcast emails or text messages (SMS) to your target list. Okay – so that’s just one side of the equation. Typically, there is some sort of call to action with a link back to your Website to do something. That something could be a coupon, free sample request, Webinar registration, playing a promotional game, or requesting a product brochure. If that something requires filling out a form or entering more than a 4-digit PIN, will a mobile user abandon the effort?
How a customer interacts with your website or “campaign site” is your responsibility - regardless of who writes the code or manages the distribution process. Make sure your agency understands mobile use behavior beyond text messaging or mini-site development. Mobile campaigns should be integrated into your sales and customer retention strategy. To do so requires you have some context about your customer, which makes the interaction personal, local and optimized for their mobile device. If your agency is not thinking about context, ask them to. If they don't respond, get a new agency.
Already building mobile apps? Instead of creating a one-time use promotional mobile app, consider building a re-usable context app and simply change your Web content to reflect your current goals – just as you do for customers arriving via a desktop computer. Think of your app as an interactive “loyalty” or “affinity” card that lives on the device and let’s the user update their “profile” or “preferences, even when they are disconnected from your website. With access to contextual data, you can quickly and easily customize and optimize your Web campaigns for mobile users.
Never built a mobile app? Worried about the download? Millions of mobile users download novelty apps every month. If you offer customers something of value, they’ll download a small app to access that recurring value. Your only barrier to success is determining how your customers define value. And since mobile is the most personal of all the interactive channels, use the flexibility of the Web and personalization to your advantage ...and always remember to respect customer choice about what data to share and when to share it. It's a great way to build trust.
A build once, use many times, contextual app approach can engage and entangle your mobile customers to a whole new level. It can be both effective and cost-effective. What you offer your customers each time they visit your site or respond to a mobile campaign, can be as personal or generic as best suits your needs and strategy. Budgets are tight. Mobile is hot. Make the most of it!
Wednesday, September 01, 2010
Marketers Take Charge of the Mobile Channel
Mobile can be a challenge. But it can also be an incredibly powerful interactive channel. That means real-time; give and take; a true conversation with your customers, employees or partners. It’s every marketer’s dream. So what’s the key to interactive mobile marketing?
DATA.
I know, you thought I was going to say something sexy or profound.
Okay, I’m not going all geeky on you, but today’s enterprise and consumer marketers know that data is the key to creating relevance, managing policies, and delivering an amazing user experience. It’s the key to knowing your audience and building trust and loyalty. It is the foundation of good marketing. You can’t create a compelling dialog, message, promotion or product if you don’t know your audience.
The Web is interactive. It can remember my name, the books I’ve purchased or the background picture I like best - but for the most part, it’s not personal. It doesn’t follow me everywhere I go. Now a smartphone – that’s personal AND it gives me the ability to marry content with contact. It’s a phone. It’s a Web browser. It’s two mints in one!
The point is, that it’s capable of combining both voice and data on the same device. They can interact with each other, so you can interact more personally with your customers.
A mobile app has it’s place, but you can’t customize it for each user. With a Web-based approach, you can. You can take charge of your mobile channel by sticking to the basics.
- Know your customers. Ask them their preferences. Deliver relevant content.
- Know what their device is capable of and deliver content that looks good on their device, not someone else’s.
- If location matters to your service or campaign know their location. Deliver local results or content, without asking them to type in info every time they change location.
- Always give your customers the opportunity to say, “NO” to sharing personal information. You’ll earn their trust by respecting their privacy.
Mobile doesn’t have to be some miniaturized or watered down version of your website. It can be more than a text campaign. Apps are cool, but they can’t drive the level of interaction and personalization that the Web can when you really know your customers. Talk to IT. Let them know what you need. Access to enabling technology is no longer the issue. The only thing keeping your mobile channel from being truly interactive is the absence of mobile user data and marketing making its voice heard.
It’s time for marketers to flex their creative muscles by using data, the Web and the smartphone explosion to marry content and contact. It’s time to make your mobile channel truly interactive.
Friday, May 21, 2010
App Stores - Are they worth the Price of Admission?
Google Plans Store For Web Apps -- InformationWeek
Hmmm. It appears that Google is looking to directly monetize search outside of advertising and corporate search. This makes sense from a business perspective, but does it signal a fundamental shift in repositioning search to "Discovery"? It almost feels like a product line extension - same technology, repackaged. Is discovery worth 30% to a software developer. Couldn't I just search the general Web using the same tags or keywords on any any search engine. Sure as a developer, I'll need to pay for keywords to rise to the top, but it doesn't cost me 30% of my gross product revenue.
An app store is not marketing, recommending or supporting any given product - all the things a retailer or value-add reseller does for about the same margin. So, is discovery really worth 30%? Is distribution being artificially controlled via the app store model? When there are hundreds of thousands of titles in app store, what is your 30% really getting you?
Physical distribution margins are not even close to 30% - never have been for software, not even in the 80's. So unless my app store is actually proactively marketing my app, this seems like a high price to pay when I could have delivered it over-the air or via a standard PC download from my website.
Since my company develops software, I have to look at this positioning shift with a wary eye. Has Web 2.0 figured out that free is not a business model and ad revenue has its limits? If so, this is a good thing and sanity is returning to Web. It is up to the software developers channel to determine whether or not they are getting value for their money. Ask the hard questions. Is the app store just another form of a walled garden disguised as a better user experience or is there real value for your business? Is it a requirement of using the OS, or just an option? And what if you are buying for a business, can I buy a master copy and provision it all employees from one server?
Multi-channel strategies exist because people like to buy (or download) where they want to buy (or download). A "great" user shopping experience is more than just the buying/download process. It is also about how you learn about a product or service and where you can purchase it. Making it easy regardless of the "storefront" is key. Today, while I can find iPhone apps on "open" stores, such as Handango, as soon as I want to buy something I am redirected to Apple, so I cannot consolidate with my Android or Blackberry purchases.
The best platform vendors will build this level of flexibility into their software and business models. Making it easy regardless of the "storefront" or payment method is key. Forcing users into a single behavioral model - which is different for every platform - will simply drive developers and users to seek new, simple and more uniform Web-based approaches to software distribution and discovery.
Wednesday, January 06, 2010
Cross-Platform Mobile Web - No Artificial Channel Boundaries
Tuesday, December 15, 2009
YOU - The Newest YOU - The Newest Communications Channel
All right, get ready for a long one… I’m breaking the bloggers rule of short and sweet – damn the consequences. Proceed at your own risk.
So, what about the non-average person or powerful organization? http://gawker.com/5419271/google-ceo-secrets-are-for-filthy-people ValleyWag blogger, Ryan Tate, editorializes on a recent CNBC interview with Eric Schmidt, CEO of Google, expressing his concerns over how this data is used:
http://www.networkworld.com/community/node/48975?source=NWWNLE_nlt_daily_am_2009-12-14
http://www.internetevolution.com/author.asp?doc_id=185755&f_src=ieupdate
This one is really worth reading the comments, as it gives a balanced view of the impact on You and Me of user generated content.
Why is this relevant? Because there is a huge lack of context behind this data. Am I researching a novel, seeing if the body I dumped in the river has been identified, or just quirky? The book I bought, was it for me – or perhaps a gift? True story: Back in the 80’s I started receiving Soldier of Fortune and a SWAT supply catalog. It took me awhile to figure out why somebody thought I cared about knives hidden in belt buckles, but best I could determine, I bought The Anarchists Cookbook for a friend who was thinking about writing a novel and needed some background information. It was a Christmas present and not relevant to my personal interests – or behavior. Okay – that was a marketing targeting error, but my point is that if this happened today, I would likely end up on a terrorist watch list and unbeknownst to me, have all my electronic and telephonic communications monitored by Uncle Sam, courtesy of Google, Microsoft or Barnes & Noble. This month Yahoo has actually been testifying to the FTC on just these digital privacy issues. (BTW, check out Kara Swisher’s Ethics Statement. This is how it should be done.)
In today’s society, profits and “the scoop” seem to trump common sense and getting the facts right. Ethical lines have blurred and are justified because, technically, it’s legal. Everyone is a citizen journalist. Once it’s out – it’s difficult to tell what is fact or opinion – spoof or truth. You Channel content can have a lingering affect on persons and organizations, both positive and negative. Education and legislation is woefully behind these technology advances. And as content and market capitalization have shown, there is clearly a tremendous need for personal expression and sharing.
The YOU Channel is here to stay – love it or hate it. So, youser, beware and think twice about what you share, what you say. Contribute responsibly and hope your online neighbor does the same. The only one watching your back is you (and 6,803,370,061* billion of your closest friends).
*US Census Bureau worldwide population
Monday, August 31, 2009
It got me thinking about how technology has changed our personal behavior and along with that, our distribution channels for certain goods & services. E-Books and E-Readers, such as the Kindle, along with distribution "centers" such as Amazon for books or Apple iTunes Store for music, add convenience to the buying process, but they also alter the experience. Sometimes this is good, sometimes, not so much.
What value do they bring beyond price & convenience? Do they market - sort of. They provide a search/discovery tool and can make suggestions based upon what other buyers who have purchased the same movie, book or music have also purchased. They provide a place for users to rate creative content, but most people don't bother taking the time. They don't coordinate book signings. They don't provide book editing services. They don't provide demographic data to writers to help them with plots or sales. There data is different & their resources are limited. Distributors have always had amazing databases. It's just easier to access them now, but it is equally as useful online or off.
There is certainly more that these e-distributors can do, but it doesn't spell the end of book publishing as we know it. It does mean the the book publishers need to do a better job of communicating the value they bring to the writer, the distributor, the retailer (or e-tailer) and the reader. People abandon behavior when it no longer serves any purpose. Book publishing is not dead. Book distribution has transformed and will likely continue its transformation. What happens to book publishers is up to the publishers. Doing nothing gives innovators a chance to gain ground. If they innovate in-house and offer valuable services (and effectively communicate them) to all their constituents then the prognosis is pretty good.
e-books are not our downfall unless they completely replace printed media. Remember, e-books can't be shoved in a back pocket, they don't like water, sunscreen and sand, you can't write in the margins and you can't show-off your first edition Mastering the Art of French Cooking or your author's signed copy of The Mouse the Roared. And, didn't Captain Kirk receive a copy of The Tale of Two Cities (leatherbound) as a birthday gift in The Wrath of Kahn." What year was that???
Life is rich. Life has texture. Television didn't kill radio nor do I believe e-readers will kill off publishing and all printed media. If the printed book dies it's not because of technology, it's because of societal changes in what's valued. Format is format - everyone likes something a little different, but the process of publishing has much more depth than just distribution. If we forget that, then the book publishers are the least of worries.
Just one gal's opinion...
Monday, April 20, 2009
Mobile TV - Are we making it harder than it needs to be?
Maybe it's time to look at what is already there. The Web. All smartphones already have an HTTP browser. And I suspect most phones (for anyone wishing to access data services) will have a Web (vs. carrier-only) browser within the next few years. The Web is a ready-to-use distribution channel for all kinds of media formats & content. And while bandwidth and performance remain an issue if everything was to turn on (in mass) today, they are steadily improving. Current mobile TV adoption rates - at least here in the US - are so low, that I don't see the Internet crashing from too much mobile TV viewing, anytime soon.
Media players already exist for PC/laptop TV viewers. Perhaps its time to look at mobilizing the technology that is already accepted by consumers of online media and put as much effort and funding into mobilizing existing standards vs. each carrier and cable company trying to create it's own unique distribution channel and supporting technology.
I'm all for innovative, disruptive technology and I'm not suggesting that these companies shouldn't innovate. I just think they need to look beyond their own doors to a world of possibilities that are designed to be used by the masses and not just one company or one set of customers. IPTV, in whatever form it takes, has a much better chance of mass adoption than any closed network solution. It can be previewed by everyone, but monetized via subscriptions or pay-per-view. It can be connected for billing/analysis to any back-end infrastructure accessible via SOA and a Web connection.
Sometimes the simple answers are the best...
Monday, February 09, 2009
Handset App Stores
One thing is for sure, that the speed of change in the mobile computing products, services and distribution is evolving exponentially faster than its PC predecessor.
Friday, February 06, 2009
Digital Distribution - All Things Must Change
Mobile is going through the same evolution, albeit in a much compressed timeframe. First the only applications you could access were those deemed worthy by the carriers and delivered via their walled garden networks. On the enterprise side, handheld computer software, such as that used by UPS or FedEx were provisioned by IT. Up until last year, most Palm and Windows Mobile users downloaded software to their PCs and copying them to their PDAs via a mini-USB or proprietary tether or docking solution. Now nearly every application can be downloaded directly to your smartphone over the Web using your HTTP browser.
Two and half years ago, my partner & I were challenged by IT professionals and investors that no one would download software to a mobile device, even thought the carriers’ top data services money makers were ringtones and wallpapers. Today, downloads have become commonplace. So commonplace that it is forever altering the software distribution channel. I can download mobile apps from Google and Yahoo. I visit the Apple Store for music and iPhone applications. The wireless carriers continue to offer software downloads ranging from ringtones to television programming to personal navigation apps and services. Microsoft and Intel are executing on or planning online software distribution centers for their certified applications, ala Apple.
Software has traditionally offered higher margins than hardware to the entire value chain. With shorter product lifecycles, a multitude of platforms and devices and dropping prices, the traditional method of packaged software distribution is rapidly coming to a close. Will the traditional computer products distributors concede all software sales to these new players or will they find new value to add and restructure their services to reduce disintermediation? As an ISV, I can sell directly to the consumer, electronically manage downloads, licenses and updates – why do I need a traditional distributor or retailer? Software distribution logistics and infrastructure has taken on a new meaning in the last 3 years. The shift is well underway and I’m curious to see who will remain in software distribution.
Regardless of your politics, President Obama is right to include digital infrastructure in the national infrastructure rebuilding priority. Software, music, television, movies, phone calls, pictures, maps, curriculum and even equipment service updates are just a fraction of the data, services and content being distributed via a digital distribution channel.
Thursday, January 29, 2009
Women In Cable Technology - "Tech it Out" Conference
This week I had the opportunity to attend WICT’s Tech It Out conference in Denver. I was amazed with the by the parallels between the cable and satellite operator’s challenges and strategic decisions and those faced by that of the computing industry. In the end, everyone is trying to figure out how best to utilize “the Web” as a distribution channel for content – be it user generated, television, music or motion picture. Issues such as contextual advertising, data privacy, digital rights management (DRM), and supporting a mobile world are all top on the list. The acronyms were different but the general meaning and underlying principles were all the same.
What is clear is that AoIP (anything over IP) – seems to be the best distribution approach when trying to reach customers on multiple devices. So while optimizing content presentation for different devices will likely require multiple distribution channels (open and closed networks), it seems clear that the Web will play an important role for getting cable content out of the living room and onto our laptops and smartphones.
While I was a bit of a conference outsider - mobile SaaS vs. cable industry, I was joined by cross-over vendor Sling Media) and a panel was exclusively set aside to discuss the happenings at CES. The bottom line - it is clear that many of the solutions to achieve the cable industries goals will be enabled by technologies born in the computer products and Internet sectors.
I had the chance to sit in on sessions and chat with cable operators, such as Time-Warner Cable and Comcast. They have some exciting new things coming our way so get ready to hit the sofa, or your desk, or the commuter train, and enjoy the ride that is coming!
Saturday, August 11, 2007
Mobile Commerce Zones
Today, my channel of choice is mobile marketing via the Internet. It’s a bit of a departure from my usual channels discussion, but customer discussions have me thinking about mobile marketing, and the Forum Oxford has me thinking about community, so here I am.
And of course, this can be extended to other countries based on infrastructure partnerships with top mobile network providers there. And it can also be extended to other communities, such as theme parks, ski and beach resorts, city museums/botanical gardens/zoo complexes, or even college campuses.
Wednesday, June 13, 2007
Pairing Content and Application Distribution
This was a post to discussion thread on the Oxford University Next Generation Mobile Forum I felt it had good applicability to the differences and similarities of mobile vs. internet and physical distribution channels.
(Select iTunes as an Application Distribution Mechanism discussion)
Ajit - good question.
I do think that content supported by apps (or more accurately, apps supported by content) increases the value of downloading the application, but so much depends on the content, the application and its practicality/benefit on mobile.
In the case of Apple, the question remains whether or not there is benefit to provide downloads of anything that does not support the sale of more Apple Store content – a basic business decision they will make. Media players, media editors, graphic/video manipulation tools, media generators - all of these applications should have great appeal to both Apple and Apple consumers, however these tools are often ill-suited for mobile. Content creation is doable on a mobile - photos & videos, but editing is very difficult on the small screen - both control manipulation and presentation/review is less than ideal. A face twisting widget may be fun, mobile song-sharing or group podcast software or services work, but something like mobile Garage Band, or Photoshop may be tough to translate to mobile. Application developers will certainly need to get creative to make it worth theirs and their customers’ time.
I'm not convinced that this model will necessarily work for other app developers, content providers, or even the carriers, as their user bases are often much more diverse, so marrying apps to content is not as simple for Apple and the number of app vendor/distribution relationships a carrier would have to have to make this profitable could be thousands and require an update to their evaluation, distribution, and relationship management processes. Apple, by keeping a media focus has a limited number of licensing/reselling agreements with media companies, but just like the carriers, they will have to update their operational/staffing infrastructure to support application vendor contracts, management, reporting etc. It can be done, but it is costly and takes time. (Ask Ingram Books, Ingram Entertainment or Ingram Computer Products Distribution).
If you look at physical world distribution, people choose where they will purchase based on several factors - convenience, price, affiliation, trust/expertise, exclusivity. The carrier or Apple may be convenient for some people, affiliation may come into play with Apple (media stuff), expertise - probably not so much – no real support for that. Companies like FeedTribe are trying to address simplified billing (think mobile PayPal), so that users can conveniently purchase content or applications on any site and not have to be tied to a walled garden distribution/payment network for app or content purchase. Specialty distributors exist everywhere – CE products, entertainment (video, DVD, games), books, software, hardware, storage, soft drinks, alcoholic beverages, etc. It seems likely the reasons for creating this diverse distribution and retail structure in the physical world and the Internet, will also apply to mobile. (Ajit – I think it was you who addressed this issue of affiliation in a post a few months back).
So while Apple may take the lead on music media content distribution and be able to drive some supporting application sales, this may not be extensible to other content/application categories. Smart application vendors and content providers will continue to do what they do – deliver their products through all the channels that customers want, as long as they can make money doing it. The risk of the walled garden approach is that the more successful the gardeners get, they have a knack for biting the hands that feed them. Margin squeezing, poor service/reporting, difficult evaluation cycles, etc. make it more expensive and/or inconvenient for the media/app suppliers to distribute through that channel. And since water flows along the path of least resistance, other tributaries are likely to present themselves over time.
The good news is that the market is so large there is room for many winners. The key will be to make it relevant, easy, and convenient for the consumer, AND keep it easy, convenient, and profitable for the content/app creators and distributors. Both the supply chain and the value chain have stakes in this game.
LizTuesday, April 17, 2007
A Picture is Worth a Thousand Ad Dollars
The purchase of Double Click by Google is a confirmation that Google has two core competencies – search and advertising. Search is what they do, but advertising is how they make their money. The fact that Microsoft and others were bidding the business talks to the driving power of advertising within the interactive media channel. The acquisition news this week, along with several other articles about carriers, media companies and technology companies got me thinking. And then, I woke up this morning to the following picture in my in email box:
Well then, I just did the happy dance. This picture, along with some other things my company has been developing in the localization, mobilization and personalization space pulled it all together for me.
Mobile has limited real estate. On-screen navigation of Web sites is difficult on most devices. And the mobile phone is viewed as much more personal than a desktop or laptop computer. So as a marketer, I have to ask myself how can I get my message across quickly, effectively and in a manner that consumers will accept? As a business owner, I want a single infrastructure that will support all of my web services and marketing campaigns and deliver them efficiently to my customers on whatever device they choose to use. So what’s the least common denominator to reaching them on any device using my existing infrastructure? The Browser. So let’s look at what’s working and not in the realm of mobile data services and advertising:
The downside to carriers – the walled garden approach – limits access to things users want
The upside to carriers – menu-based navigation – easy, intuitive, works with any device
The downside to text ads – doesn’t grab attention – may be overlooked
The upside to text ads – contextual relevance, space savings – required for mobile
So why not combine the best of all digital advertising practices and use the browser to navigate, brand, provide contextual relevance and catch the consumer’s eye. Technically, this is not an easy task, but I believe its power and practicality are undeniable. While mobile will never provide the full visual impact or amount of data displayed on a television or a 15” monitor, we can do much better than we are doing right now.
So as mobile marketers, we just need to grab enough attention to get someone to see and select our menu item (the equivalent of a click-through). If it can take them directly to the action we want, right there inside the menu – all the better, as we limit the barriers to the desired action. We want maximum customer choices (open garden) as this leads to more marketing revenue. As long as the attention grabber fits within the context of the menu structure or mobile page content, it will be viewed as relevant and should have a higher response rate. The attention grabber can be a photo, logo or icon and can be accompanied by text, as in the first image. So if the first image, which is a bit busy, did not drive home the concept of how powerful menu-based web services and marketing and can, this one, which is not quite as flashy, should:
This includes links to on-device applications, links to web sites (think favorites or bookmarks in the menu), location-based services in the menu, and mobile marketing in the menu. Now go back and add the Google logo next to the search item, a CNN logo instead of the words “CNN”, a picture of the Sun next to weather or a logo or stylized text in place of the “Your ad here” text. And as I consumer, I can add a photo or image to my application links, creating the equivalent of a mobile shortcut from my browser. Ease of use and navigation just got a whole lot easier, and marketing just got a whole lot more powerful.
As humans, we are programmed to respond to visual stimuli. Users can personalize their menus (just as I attach a photo to my contacts and many of us do to our blog profiles) and marketers and leverage menus both contextually and visually. I truly believe that what we have developed opens up a whole new world of mobile marketing, personalization and Web services. We have extended browser capabilities and addressed the root problems of convenience and size that drove the bifurcation of the Web (Web/Mobile Web). This approach can merge the two back together, making it much more cost-effective and consistent in terms of how businesses deliver their services and messages to connected consumers.
Friday, March 02, 2007
Crossing Channels
Just got back from the movies – went to see Wild Hogs. There were some funny moments, but it won’t win any awards. What it will do, is change our entertainment experience. If you want to see the movie, stop reading now…
Wild Hogs is the Touchstone Pictures (Disney) film about 4 middle-aged friends who take a road trip on their motorcycles. As expected, there is some serious product placement, courtesy of Harley-Davidson, and even a cameo appearance by the Teutel’s, of American Chopper fame (no Discovery is not owned by Disney, I checked), so I’m going to chalk that one up to “product placement” for a media property versus physical product – which is news in and of itself. I took note, but it didn't send off alarm bells.
For those of you who follow both television and the movies there is a surprise at the end. For the first time that I am aware of, there is a direct cross-promotion between a film and a television show. The ABC hit, Extreme Makeover – Home Edition. Self-promotion is nothing new and characters from one television show often appear on another, but from one “screen medium” to another – or more aptly put, from one content distribution channel to another. This is a big deal (or is it an old deal borrowed from the record labels - Yellow Submarine or Help)?
I don’t know if the original script was written with this in mind, or if it was added as a marketing afterthought because the plot lent itself to it, but to me, this was a new high (or new low, depending on your perspective) in marketing strategy. I checked out the movie web site and there are plenty of games and activities to satisfy the interactive mind – expected for a film such as this. What I was surprised not find was a tie-in to Harley-Davidson for the ‘Build a Hog’ simulation, since they blatantly promoted the entry level Sportster model in the film. (although, secretly I’m glad Harley didn’t sink that low). I also did not find any tie back to the film on the Extreme Makeover - Home Edition site.
Monday, February 26, 2007
Mash-Up or Cash-Up?
User Generated Content (UCG) has been receiving a lot of press these days. It can take the form of videos, slide presentations, photos, stories or modified commercials. In fact, some media companies and ad agencies are encouraging their “viewers” to modify the original content and share it. Why not? It’s free advertising for the original content, even if it’s in the form of a parody. All press is good press, right?
In our case, we use mash-ups to demonstrate something back to the original content providers. We do not profit from another company’s original or licensed content. That, however, is not the case with all mash-ups and many venture capital firms are actively funding Web 2.0 mash-up, based companies – which could be a pretty risky business.
Content has value. Some content costs a lot to create, some took creativity that the rest of us don’t have, and of course, a lot of content is copyrighted. It appears that some early movers, like Mapquest are making changes to protect their investments and/or content property rights from what some believe is the Web equivalent of squatter’s rights. In the case of Mapquest, they license their maps from companies such as NAVTEQ and I suspect that it’s based on content usage rates. If increased map usage is not being supported by Mapquest advertisers or subscribers, than costs go up without the offsetting revenues - ouch!
I suspect that others will follow Mapquest’s lead - business, is business, after all. Will NAVTEQ and Mapquest alter their business models to support a mash-up resale channel? Will mash-up companies have to put cash up front to continue their business operations? It will be an interesting few years as the technical, legal and financial issues of interactive media usage and distribution get sorted out. It will be interesting to see if map, game, video and other original content providers adopt similar techniques to the digital image “watermark” practice in use today to discourage “for-profit” or mass distribution mash-ups of their content.
Sunday, February 25, 2007
Oscar with a Digital Twist
As I was watching the Academy Awards this evening, I took special note of the mention of yesterday’s awards for technical achievement. Coming from the technology world versus the actual content generation world I’ve watched from the wings as the “geeks” and “cool dudes” have formed a unique partnership to create some truly phenomenal art, entertainment and educational content. Special effects labs such as Industrial Light & Magic and Pixar get a lot of the attention. Very cool stuff – I even ran a computer reseller promotion back in the late 1980’s where the prize was a trip to ILM.
More recently, however, I was introduced to the American Film Institute Digital Content Lab (DCL). I had no idea the AFI had a digital content lab. And after speaking with several friends and family members in the entertainment industry – neither did they. The AFI has a broad focus on the advancement of content designed for presentation on a screen - silver, TV, and PC – and who knows, maybe even mobile… The DCL is focused exclusively on digital media ranging from interactive television, games and computer content.
And while the silver screen may be grabbing the spotlight tonight, who knows, your digital content may be premiering to an audience of millions tomorrow.
